Using Nobilis
Having a Party
By supplanter, April 17, 2003 08:56 PM
Good Nobilist post on festivities with lots of NPCs.
(Comment Count: 0)
Good Nobilist post on festivities with lots of NPCs.
(Comment Count: 0)
The Hierarchy of Impossibilities
By supplanter, March 31, 2003 10:24 PM
R. Sean Borgstrom on doing the impossible.
(Comment Count: 0)
R. Sean Borgstrom on doing the impossible.
(Comment Count: 0)
Raya, Magister of the Hearth, Explains Excruciation
By supplanter, February 27, 2003 09:45 PM
Why excruciation doesn't just strengthen a countervailing estate.
(Comment Count: 2)
Why excruciation doesn't just strengthen a countervailing estate.
(Comment Count: 2)
Imperator Construction
By supplanter, January 16, 2003 11:33 PM
Imperator Principles, a unifying concept.
(Comment Count: 2)
Imperator Principles, a unifying concept.
(Comment Count: 2)
That's Amore
By supplanter, December 9, 2002 06:32 PM
Why weakening an estate does not strengthen its opposite.
(Comment Count: 3)
Why weakening an estate does not strengthen its opposite.
(Comment Count: 3)
Rebecca's Razor
By supplanter, August 25, 2002 02:08 PM
Even more on Lord Entropy and player-character disempowerment. In this item, some proposed alternatives and solutions.
(Comment Count: 1)
Even more on Lord Entropy and player-character disempowerment. In this item, some proposed alternatives and solutions.
(Comment Count: 1)
Noble Is as Noble Does
By supplanter, August 25, 2002 12:51 PM
Lord Entropy, the Cammora and player hammers.
(Comment Count: 0)
Lord Entropy, the Cammora and player hammers.
(Comment Count: 0)
A Lesser Preservation
By supplanter, August 22, 2002 09:44 AM
On NOT changing the order of miracle difficulties, despite temptation.
(Comment Count: 2)
On NOT changing the order of miracle difficulties, despite temptation.
(Comment Count: 2)
Evolve! Thoughts on Evolution Miracles
By supplanter, August 21, 2002 11:27 AM
A long article on miracles for the domain of Evolution, possibly useful as an example of how to approach other "difficult" domains.
(Comment Count: 1)
A long article on miracles for the domain of Evolution, possibly useful as an example of how to approach other "difficult" domains.
(Comment Count: 1)
Game of Powers is Out
By supplanter, August 19, 2002 01:05 AM
Mostly about the "Dynamic Nobilis" mechanics.
(Comment Count: 6)
Mostly about the "Dynamic Nobilis" mechanics.
(Comment Count: 6)
Nobilis: The Case Against
By supplanter, August 18, 2002 11:32 PM
Response to some fair and unfair criticisms of the game.
(Comment Count: 6)
Response to some fair and unfair criticisms of the game.
(Comment Count: 6)
Roots, With or Without MSG
By supplanter, July 20, 2002 03:29 PM
An alternate set of Roots of the World proposed.
(Comment Count: 7)
An alternate set of Roots of the World proposed.
(Comment Count: 7)
Roots of the World
By supplanter, July 20, 2002 02:36 PM
Short item on the "Roots of the World" concept with interesting reader comments.
(Comment Count: 7)
Short item on the "Roots of the World" concept with interesting reader comments.
(Comment Count: 7)
The Whole of the Law
By supplanter, June 23, 2002 01:02 PM
A new law propounded, the Lily Law, after the flower of love and daring.
(Comment Count: 1)
A new law propounded, the Lily Law, after the flower of love and daring.
(Comment Count: 1)
Scottish Play
By supplanter, June 23, 2002 11:13 AM
How the adventure in DESIGNING ADVENTURES WITH NOBILIS 2.0 played out.
(Comment Count: 0)
How the adventure in DESIGNING ADVENTURES WITH NOBILIS 2.0 played out.
(Comment Count: 0)
Building Adventures with Nobilis v. 2.0
By supplanter, June 22, 2002 12:59 PM
Man-behind-the-curtain view of designing a single Nobilis adventure for a specific campaign, intended to help GM's new to the system.
(Comment Count: 0)
Man-behind-the-curtain view of designing a single Nobilis adventure for a specific campaign, intended to help GM's new to the system.
(Comment Count: 0)