Everyone running and playing Nobilis could do a lot worse than spend an afternoon in the kid section of their local library.
Jeremiah Ghenest, on the Nobilis Mailing List.
Freshened the link list last night. Some of the gaming blogs moved or died, and a couple of new Nobilis sites have started up. Nearly Empty Rooms becomes Mytholder's Journal, Bruce Baugh's comatose Nobilis blog gives way to his very active LiveJournal, Jennifer's inactive Nobilis weblog gives up its place to her master site, White Crow's Nest. Mike "Epoch" Sullivan's Random Ruminations, which hasn't been updated since January and to the best of my knowledge has not been replaced with another site, is banished.
New entirely to the list are trad sites Nightshade & Honeysuckle and Storm & Fury.
Note if you have a Nobilis site or are a member of the Nobilis community with a gaming blog and would like to be linked, e-mail or comment.
James of Nuadha's Tale agrees with me that Nobilis would be a perfect system for roleplaying Jack Kirby's New Gods.
is a new, very attractive Nobilis site which aims to provide items of general interest and material specific to a planned IRC campaign.
The experience rules say to award the group a Dynasty Point after each session where everyone has fun, and a character point each (or a single Chancel Point) at the end of every story. This seemed fine, until Campaign Mark II found itself in a story that has run for five sessions so far and could, conceivably, take seven to wrap up. So here are two options for increasing the flow of Dynasty Points during multisession stories. Players can use DPs as temporary Miracle Points and we've found that after three or four sessions without "new story" replenishment, PCs can use some MPs. Both variants are based on the Fibonacci Sequence.
Slower increase.
Story Session 1: 1 point.
Session 2: 2 points running total.
Session 3: 3 points running total.
Session 4: 5 points running total.
Session 5: 8 points running total.
Session 6: 13 points running total.
etc.
From the runing total subtract the total DPs used in previous sessions.
Faster increase.Example: The PCs go three sessions without drawing on any DPs. Their total DP award for this story after session 3 is 3 points. During session 4, the PCs use 1 point to power miracles. After session 4, their total DP award for this story is 5 points minus the one used: 4 points. In session 5, they use 3 more DPs - making a total of 4 used during the story so far. After session 5, their total DP award for this story is 8 minus 4: 4 points.
Story Session 1: 1 point.
Session 2: 1 more point. 2 points total.
Session 3: 2 more points. 4 points total.
Session 4: 3 more points. 7 points total.
Session 5: 5 more points. 12 total.
Session 6: 8 more points. 20 total.
etc.
We've opted for the faster option in our campaign. Don't forget that, in either version, the conclusion of one story and the start of the next "resets the clock." Campaigns where restriction-based replenishment refills PC MP pools at a rate they like might not want to make either change. Note that a (unlikely in my view) combination of many long stories and unspent DPs could lead to more rapid Imperator improvement than the GWB contemplates. I consider rapid Imperator improvement to be a Bad Thing, but suspect players will be happy to spend DPs by the time a story hits five or six sessions.
I liked this post to the Nobilis list by Mark Grundy about how to GM a party with dozens to hundreds of Nobles attending. One additional approach that might help. Make sure the PCs have an agenda going in, ideally a player-generated agenda. That helps the GM know where to focus his or her preparation and should provide insurance against the slowdowns Mark's advice covers.