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November 28, 2002
Campaign Prep: Anchors

After you create your Noble and your anchors, we'll build the anchors using the Over the Edge character generation rules. We won't actually use OTE resolution mechanics, but the scores will be a useful guide. We may adapt System DL's system to OTE traits, which looks easy, for those occasions when we want a formal way to resolve anchors doing mortal things. (Every anchor will have a starting Luck pool equal to his Noble's Spirit score plus one.)

OTE chargen is fast, easy and fun, and it gives you a good idea not ony what your character can do but what he or she is like.

UPDATE: Once again, the following rule change. The GWB says that Powers must love or hate a mortal to anchor that mortal. Our adaptation is that the mortal must also love or hate the Power. Note that the two parties do not need to feel the same emotion! The possibilities are:

Power loves Mortal who loves Power
Power loves Mortal who hates Power
Power hates Mortal who hates Power
Power hates Mortal who loves Power

In the Mark I campaign, I believe we had every combination except the last one. Actually there's another:

Power loves and hates Mortal who loves and hates Power

For anchors created before the campaign starts, you'll have complete license to declare which emotions go where. If you wish to anchor someone once the campaign begins, the roleplaying will need to support your contention.

UPDATE: On second thought, we won't do this after all. I'm onto another method. But now I'm primarily interested in testing the new "most recent mods" section of the sidebar.

Posted by supplanter at November 28, 2002 01:02 PM
Comments

I have one slight problem with the rule that Anchors must also Love or Hate the Power.

In the last campaign, I wanted to have an Anchor (Jena) who Bender loved, but I wanted it to be an unrequited love.

I ended up weaselling out with a "Jena loves Bender like a brother", but it just wasn't exactly what I was going for.

Posted by: Bill on December 2, 2002 10:10 AM

Yes, I see the loss of possibility there. If anyone has similar wishes for an anchor in the new campaign, we should talk about it. Any rule one adopts is going to prevent something in the way of anchor/Noble relations. For instance, the official rule in the GWB would prevent a player from creating a relationship where the anchor loves the Noble and the Noble is loftily indifferent. I like the "double-sided" rule overall because it should lead to some good dynamics, but we might be able to find some wiggle room in it.

Posted by: Jim Henley on December 4, 2002 02:58 PM
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