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May 30, 2002
Making Tim more useful

it has been suggested that I could spend some of my character points on a secondary domain. I've given it some cursory thought, and trying to keep the domains in a theme, such as Bill has, I am considering the domain of Vehicles, or the Domain of Injuries.

Vehicles can certainly be useful... need to get to the dock, well here's a car just waiting for us. damn shame we can't drive, though.

Injuries has other obvious uses, though potentially munchkin. being chased, broken leg. however, we haven't had any explicitly combat scenes, so maybe it wouldn't be so abused.

an alternate thought I had was that I've gotten just as much usefulness out of the Chancel, so perhaps simply cranking up my Realm, or getting Realm oriented gifts.

thoughts?

Posted by Mike at May 30, 2002 04:03 PM
Comments

I think it would be very cool to have someone increase their Realm and just try to explore how to make Realm a useful stat.

The book keeps saying that most of a Nobilis adventure will take place in the chancel anyway, so it should definitely be useful.

Posted by: Bender on June 3, 2002 10:59 AM

does increasing Realm cost 3 points, like Primary Domain would be?

given Tim's limited mobility, I always imagined that he'd be spending most of his time in the chancel, which is why I put 3 points into it.

if I increase my Realm, does that make another 'chancel point' available to modify stuff about the chancel?

Posted by: Mike on June 3, 2002 03:06 PM

"Officially," increasing realm after game start doesn't give more Chancel points. As a Nobilis GM, I don't follow that rule, but...

Posted by: Lxndr on September 4, 2002 10:43 AM
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