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March 02, 2002
Switch-Hitting

Bill is very interested in the rulebook and play example's suggestion that players take on the roles of NPCs in scenes where their player-characters are not present. (Hm. Are they really NPCs while that is happening? My brain hurts!) Bill points out that the single drag about our Amber games is "waiting fifty minutes for your turn to come around again." How do people feel about that? Under what circumstances would you or wouldn't you feel comfortable quickly adopting a character you didn't create? (Use comments or make a new post.)

I thought that the first session's quick-cutting worked pretty well, and plan to rely on it rather than a timekeeper in the future. That opens the risk of one player or another getting neglected in the course of an evening. If you think the evening is going by and you're not getting the time to do what you want to do, please speak up then and there. We'll adjust.

Posted by supplanter at March 02, 2002 09:28 PM
Comments

I admit to having tried this on occasion. Players getting into NPC's. Perhaps the reason it never worked well with my players is that they are more than willing to 'watch' someone else's turn.

And they refuse to touch any significant NPC actions, as breaking suspension of disbelief.

But I'd like to see what sort of examples there are.

Posted by: Arref on March 5, 2002 11:14 AM
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