Every session is an issue. A story that takes more than one session to complete is an arc. The GM awards lines of experience at the end of every issue.
Jen's in-game time flow system:
1. For all intents and purposes, the entire session takes place within Pages.
2. Non-dramatic scenes are ones where no stones are alloted by either side. This doesn't mean these conversations are not important, but that there is no reason to use Actions or Abilities in any direct rules-mechanics sense.
3. Dramatic scenes have stones alloted by at least one side in order to succeed at a task.
4. Pages within conversations shall be handled in one of two ways:
a. Non-dramatic conversations will take place within a single page. (Thus, you only get one refresh). These are handled the way they would for any roleplaying game -- just do the conversation as normal.
b. For dramatic conversations (i.e., trying to influence someone), then stones are allocated as normal. New pages occur when one side or the other changes their stone allocation for whatever reason, assuming each participant has had an option to have a Panel.
c. The GM can determine some stone allocations during a non-dramatic scene to not be dramatic (such as General Knowledge stones to remember something).
Example:
The Furies come back to base after a fight and decide to plan their next course of action. This planning conversation takes place in one Page. Visionarie having to spend the occasional stone in TK to keep Hemlock from stealing all the pens and drawing on the table does not count as making it a fully dramatic scene.
However, a later conversation as they try to spin to the media that the fight that destroyed half a city block was necessary to the safety of all might require some social skills and other Actions. Allot your stones, and pages change as you or the various media people change their Actions to suit the situation.
Posted by supplanter at July 31, 2003 12:24 AM