Creating Characters - Vision Stage
Your Vision Cards
Go through the vision "deck". Pick five "cards" that strike you and seem to go together. Start to think about what kind of character they represent.
Name
Maybe the most important part of character creation. Some Amberites have plausibly "Everway-style" names: Random, Brand, Martin - names that are intelligible as common nouns. But Amberites can have any sort of name. The language of Amber (and Chaos) is Thari. Since it is reflected throughout the cosmos, Amberites pick up most shadow languages quickly.
Parentage
There are three questions to answer.
- Who do you think your parents are?
- How important is it to you, the player, that you be right?
- Okay, two questions.
You have the option of not knowing who your parents are. Note that you cannot walk the Pattern unless you are of the Blood of Amber.
Motive
Perhaps less important in Amberway II than other Everway campaigns, this is a one-word summary of your character's preoccupations. Why does he do what he does? The official options are
| Mystery - You want to Find Stuff Out. The mysteries you probe could be rational or mystical. | Wanderlust - You get restless. Maybe infinite shadow has enough novelty for you. |
| Beauty - Great art, great music, great poetry, fine cooking. It's out there somewhere and you're going to find it. | Conquest - Aiming to increase the regions that have the blessing of your guidance... |
| Authority - It's not just an adventure, it's your job. You do what you do because Mommy or the King or someone tells you to. | Adversity - Hunted, exiled, cursed. For some reason, you just can't rest. |
Fortune
Pick three fortune cards to represent your Virtue, Fault and Fate.
- Virtue - Your hero's characteristic gift. Most likely an upright card.
- Fault - Your hero's besetting weakness. Probably a reversed card.
- Fate - Your hero's overriding challenge. This card is sideways. Which meaning will obtain is precisely what is at issue.
Concept Statement
One or two sentences describing your character's nature, what Hollywood would call the "high concept." Examples:
- Ramon is a European intellectual who spent many freewheeling years in 20th century California. He has tried to leave the intrigues of his revolutionary past behind.
- Delve is a hard little man whose background is in archeological salvage and trade. His home shadow is cold, poor and very very old.
The Stages of Character Creation
- The Vision stage
- The Powers stage
- The Elements stage
- The Magic stage
