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| The Reality of | |
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The Campaign
The GameThe HeroesInactiveThe AmberitesThe Others
The Realms |
"As you get closer to Amber Harbor,you notice that there doesn't seem to be much activity at the docks. Several of the stone wharfs seem to be in a state of serious disrepair, although the one you are headed towards is in fine shape. Many of the buildings that are visible from here also seem to be abandoned. Some of the streets are well-tended, but many of the others are overgrown, to the point of having trees growing up between the cobblestones."
"The hallway is decoratedwith the same cheek-by-jowl theme as below, but the paintings here are more intimate; animals, still lifes, interiors, from a hundred different styles. Some don't seem to depict anything at all. In between the artworks, at about twenty-foot intervals, are small alcoves. At the back of each alcove is a double door that stands open, leading into a large, luxurious bedroom. Each room has several glass windows, a fireplace, and a bathroom, a grand four-poster bed, a table and chairs, and a desk equipped with pens, ink, and paper, and a shelf of books. The bathrooms are equipped with running water, porcelain baths, soap and fresh towels, perfumes and other toiletries, some appropriate for men, some for women. There are razors for shaving, and ribbons and other accoutrements for the hair."The windows in the rooms on the right side of the hallway look out over the sea, about two hundred feet up from where the sea pounds at the bottom of a sheer cliff. The windows in the rooms on the left side of the hallway open onto an inner courtyard, about fifty yards across, where a tangle of shrubbery chokes off what must have been at one time a magnificent garden. "It all looks very fresh and neat, but underneath it all there is a faint hint of dust, mildew, and mold. If you look closely, you can find places where moths have eaten holes in some of the bedclothes. The books on the desk shelves are brittle, their pages yellowed and just beginning to crumble. Once or twice, in your investigations of the rooms, you notice small insects in the dark corners, obviously scavengers disturbed by the recent cleanings. "Has everyone got the symbols here now? Gooood...)" "When you arrive in the dining hall"the servants convey you to a single table in the center of the hall, just below the High Table. The rest of the tables gradually fill up with all manner of people; everything from elaborately-dressed noblemen to the absolute scum of the earth seated in raucus clumps by the main doors, all the way across the hall from the high table. You realise that the entire population of Amber City must be here; perhaps two thousand people altogether."from the campaign records by Fred Wolke
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The Links
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A selective, and we do mean selectiveset of links - cool Everway pages, cool Amber pages, cool related or relatable pages by our participants. |
The Fine Print |
Everway is © 1996-1999 by Rubicon Games. Everway and Spherewalker are trademarks of Rubicon Games. None of the materials found herein are intended as challenges to the trademarks and/or copyrights of Rubicon Games. That goes for Amber and Phage Press too, by the way. Fred Wolke owns all other contents of the Amberway campaign site unless stated otherwise. Characters found on this site are the sole property of the players who have created them. Images found on this site are the property of their creators. The site design is © 1999 by Jim Henley, for what that's worth. Same for the Amberway logo and the trumps. |